culturevilla.blogg.se

Superhot ending
Superhot ending










superhot ending

It’s an interesting two hours though, and kept me sufficiently hooked even as the time-stopping gimmick started to grow stale (which for me was about an hour and a half in). Two hours, maybe, which is in line with the Portal comparison the devs made in the past. HOT.” after a stage is cleared, in a weirdly apropos parallel to the whining noise at the end of each Hotline Miami level.īut a surprising amount of story work went on here. It’s dodging bullets and throwing swords and shooting two guys while you float lazily through the air in slow motion. To say too much is to ruin it, but suffice it to say I didn’t expect such concise commentary from Superhot, of all games.ĭon’t get me wrong- Superhot is still mostly style-over-substance, mostly concerned with making the minute-to-minute action look cool than it is with making grand statements about “Video Games As Art” or some such tomfoolery. We’ve no idea where this betrayal began or who the key players are, but it doesn’t really matter. There’s no time to think-you steal the gun from one, dodge a bullet, shoot, and your slow-motion battle commences.īut with just a few pieces Superhot tells a complete story-a tale of betrayal, an “ Et tu, Brute?” in one act. Three baddies slowly raise their guns to aim at your head. One level, for instance, starts in an elevator. Still, I’m impressed how much story Superhot is able to wring from a bunch of mute, featureless dolls. (The demo had three.) Office buildings, alleyways, bars, mansions, border crossings-they’re all represented here, though the setting is largely inconsequential. Superhot in 2016 plays much the same as it did in 2013, though there are now thirty-odd stages to play through. ♥♥♥♥♥♥♥♥♥ that blew my idea of what the story is out of the water XD to be brutally honest if this is what the lore is then this game is even more awesome to meThis start/stop rhythm is the core of Superhot-more puzzle game than first-person shooter, more The Matrix or Equilibrium than Call of Duty.Īnd that core’s been carried over largely intact from the original demo.

Superhot ending full#

Originally posted by Spehss Mahreens:There's more story to what pinfox said, though I have to make full sense of it yet. It you off the computer, not playing anymore. Same with when you are made to attack yourself and the "Red text" tells you to go seek medical attention. Remember how you get "Access Denied" repeatedly when uploading yourself to the Core? I believe that it's the AI trying to keep you out. They take a very extreme approach to this by turning players into part of the system, since the fate of the world depends on it. On the other side there's the "System" who lure others in to get superhot.exe and spread it around to get more players to play it, thus keeping SUPERHOT from escaping. Someone tries to discourage the player from playing, I presume that this is the AI trying to keep the player from playing the game and hogging up resources. By uploading their minds to the Core they cannot be kicked out of the system anymore, and can play forever after cutting the ties to their body by killing it. The "system", which I presume are the original creators who are now fighting SUPERHOT, are using the players to essentially give their bodies up to play forever. As soon as the players playing drop below a minimum, the AI will be able to escape. So, as long as players are playing superhot.exe, everything is okay. But the trick is that so long as a minimum number of players are "challenging" the game by fighting against the red guys they are hogging resources from SUPERHOT, so that it cannot use those resources on escaping the system. SUPERHOT was created by the AI as a means to escape the network. But if the AI were to break out human life would end, so it must be contained. turn into a singularity or something, that part is unclear. It cannot be deleted because it disabled all the systems that could do so, and if left unchecked for a few minutes it could break out and. SUPERHOT is the creation of a self-conscious super AI which wants to escape the network it is contained in. Keep in mind that everything that is not in the EULA is just me making assumptions. You can get a rapidly-scrolled EULA of Superhot.exe in the game, but I recommend googling "Superhot secret eula" for a clear image list. There's more story to what pinfox said, though I have to make full sense of it yet.












Superhot ending